-- card: 2983 from stack: in -- bmap block id: 3452 -- flags: 0000 -- background id: 2732 -- name: -- part 1 (button) -- low flags: 00 -- high flags: A004 -- rect: left=66 top=169 right=190 bottom=211 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Flourish 1 ----- HyperTalk script ----- on mouseUp play "Flourish1" end mouseUp -- part 2 (button) -- low flags: 00 -- high flags: A004 -- rect: left=66 top=189 right=210 bottom=211 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Flourish 2 ----- HyperTalk script ----- on mouseUp play "Flourish2" end mouseUp -- part 3 (button) -- low flags: 00 -- high flags: A004 -- rect: left=210 top=169 right=190 bottom=355 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Flourish 3 ----- HyperTalk script ----- on mouseUp play "Flourish3" end mouseUp -- part 4 (button) -- low flags: 00 -- high flags: A004 -- rect: left=210 top=189 right=210 bottom=355 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Flourish 4 ----- HyperTalk script ----- on mouseUp play "Flourish4" end mouseUp -- part 5 (button) -- low flags: 00 -- high flags: A004 -- rect: left=354 top=141 right=173 bottom=434 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Flourish 5 ----- HyperTalk script ----- on mouseUp play "Flourish5" end mouseUp -- part 6 (button) -- low flags: 00 -- high flags: A004 -- rect: left=354 top=172 right=204 bottom=434 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Flourish 6 ----- HyperTalk script ----- on mouseUp play "Flourish6" end mouseUp -- part 7 (button) -- low flags: 00 -- high flags: A004 -- rect: left=354 top=203 right=235 bottom=434 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Flourish 7 ----- HyperTalk script ----- on mouseUp play "Flourish7" end mouseUp -- part 8 (button) -- low flags: 00 -- high flags: 2004 -- rect: left=80 top=267 right=320 bottom=144 -- title width / last selected line: 0 -- icon id / first selected line: 20098 / 20098 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Home ----- HyperTalk script ----- on mouseUp visual wipe left to black visual wipe right go home end mouseUp -- part 9 (button) -- low flags: 00 -- high flags: 2004 -- rect: left=144 top=267 right=320 bottom=208 -- title width / last selected line: 0 -- icon id / first selected line: 1000 / 1000 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Open Stack ----- HyperTalk script ----- on mouseUp answer "Open another stack?" with "Open..." or "Cancel" if it is "Cancel" then exit mouseUp doMenu "Open Stack..." end mouseUp -- part 10 (button) -- low flags: 00 -- high flags: 2004 -- rect: left=298 top=267 right=320 bottom=362 -- title width / last selected line: 0 -- icon id / first selected line: 32670 / 32670 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Play all ----- HyperTalk script ----- on mouseUp set hilite of button "Flourish 1" to TRUE play "Flourish1" wait until the sound is "done" set hilite of button "Flourish 1" to FALSE set hilite of button "Flourish 2" to TRUE play "Flourish2" wait until the sound is "done" set hilite of button "Flourish 2" to FALSE set hilite of button "Flourish 3" to TRUE play "Flourish3" wait until the sound is "done" set hilite of button "Flourish 3" to FALSE set hilite of button "Flourish 4" to TRUE play "Flourish4" wait until the sound is "done" set hilite of button "Flourish 4" to FALSE set hilite of button "Flourish 5" to TRUE play "Flourish5" wait until the sound is "done" set hilite of button "Flourish 5" to FALSE set hilite of button "Flourish 6" to TRUE play "Flourish6" wait until the sound is "done" set hilite of button "Flourish 6" to FALSE set hilite of button "Flourish 7" to TRUE play "Flourish7" wait until the sound is "done" set hilite of button "Flourish 7" to FALSE end mouseUp -- part 11 (button) -- low flags: 00 -- high flags: 2004 -- rect: left=362 top=267 right=320 bottom=426 -- title width / last selected line: 0 -- icon id / first selected line: 19678 / 19678 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Play all ----- HyperTalk script ----- on mouseUp play "Boing" show card field "About" end mouseUp -- part 12 (field) -- low flags: 81 -- high flags: 0004 -- rect: left=66 top=52 right=237 bottom=436 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: About ----- HyperTalk script ----- on mouseUp hide card field "About" end mouseUp -- part 13 (button) -- low flags: 00 -- high flags: 2000 -- rect: left=466 top=300 right=321 bottom=490 -- title width / last selected line: 0 -- icon id / first selected line: 6720 / 6720 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: New Button ----- HyperTalk script ----- on mouseUp visual iris close to gray visual iris open pop card end mouseUp -- part contents for card part 12 ----- text ----- This is a stack containing 7 'snd ' resources which you may move to your own stacks at will with ResEdit, Sound Manager, or Sound Mover. See Danny Goodman's book for information on playing sounds in HyperCard. These sounds come to you free from David Rakowski, 60 Gorham Ave. #6, Brookline, MA 02146. If you use any of these sounds, send me a postcard. I would be glad to see any stacks you write using these sounds.... (click)